Various drawings, paintovers, proxies and notes for various Hob-based areas and mechanics. Final logo designs by Kyle Cornelius. [Runic Games, circa 2015]
infini-tree
shrines & swords
Sprite portals (original Sprite design by Jeff Mianowski and Kyle Cornelius)
designing over Jesse Tucker's level blockout
proxy of wind sail
level paintover of Brian Barhorst level geo
routine in-engine overpaint
in-engine stair overpaint
designing over Patrick Blank's level geo
designing over Patrick Blank's level geo
designing over Patrick Blank's level geo
designing over Patrick Blank's level geo -- the "Hob Chain" appears!